/* Written by Sui Huang, McMaster University at Mar 3, 2007 */ #include #include "VectorAdt.h" Vector i_vector(); Vector j_vector(); Vector zero_vector(); Vector mul(float r, Vector v); Vector add(Vector u, Vector v); float get_x(Vector v); float get_y(Vector v); float get_magnitude(Vector v); float get_angle(Vector v); bool is_orthogonal(Vector u, Vector v);